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Should Kagura Be Accepted?
Yes
80%
 80% [ 4 ]
No
20%
 20% [ 1 ]
Total Votes : 5
 

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Be'knots Woundy Doom

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PostSubject: Kagura   Sat Mar 13, 2010 3:12 am

This is my very first expansion character. Hope they help and hope you enjoy them.

Motions

1.[]Idle
2.[]Walk
3.[]Run/Dash
4.[]Jump
5.[]Back Jump
6.[]Double Jump
7.[]Fall
8.[]Land
9.[]Damage
10.[]Knockback
11.[Knockback To Dead- Dead-]Dead
12.[]Get Up
13.[]Hang
14.[ ]Recover From Hang
15.[]Crouch
16.[If holding Up- If holding Down-]Guard
17.[ Loop-]Taunt
18.[ Loop-]Win
19.[ Loop-]Lose
20.[ ]Entrance

Smashes

21.[ ]Neutral
22.[ ]Combo
23.[]Up Smash
24.[]Side Smash
25.[ ]Down Smash
26.[]Dash Attack

Specials

27.[ ]Neutral Special
28.[]Side Special
29.[ If already In air-]Up Special
30.[]Down Special


Aerials

31.[ ]Neutral Aerial
32.[]Up Aerial
33.[]Forward Aerial
34.[]Back Aerial
35.[ Loop-]Down Aerial

Grabs

36.[]Grab
37.[]Pummel
38.[]Up Throw
39.[]Down Throw
40.[]Forward Throw
41.[]Back Throw

Other

42.[]Stock
43.[ ]Roll
44.[ ]Kirby Attack
45.[]Stunned
46.[ ]Series Icon
47.[ ]Selection
48.[]Preview
49.[-Classic Trophy

-Adventure Trophy

-All-Star Trophy

-Final Smash Trophy]Trophies
50.[ ]Revival Platform
51.[ ]Damage Meter
52.[Starts spinningand theseappear around her, lasts for about 30 seconds each. If caught in tornado, they will stay and get 5% damage every rotation.]Final Smash

Tilts

53.[]Up Tilt
54.[]Side Tilt
55.[]Down Tilt

Sounds

56.[ ]Main Theme
57.[ ]Win


Last edited by SomebodyUDon'tKnow on Fri Apr 30, 2010 7:18 pm; edited 17 times in total
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Chick In A Box

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PostSubject: Re: Kagura   Sat Mar 13, 2010 3:39 am

You're okay at animating, but you need to figure out how to center the animations and make them as pictures. Also, you need to claim this character here, so until then I'm locking this topic.

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Ganonthegreat

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PostSubject: Re: Kagura   Sat Mar 13, 2010 3:49 am

*Unlocks*

You don't need to claim anything, but it helps.

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ShadowHunter

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PostSubject: Re: Kagura   Sat Mar 13, 2010 9:39 am

Ganonthegreat wrote:
You don't need to claim anything, but it helps.
Claiming something does something for you?

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Berserk Inferno wrote:
10 SH FOR MOD

PRIMAL MORON wrote:
you have more experience with move sets than most people i know, your ideas and animations will lead you to sucess!
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Ganonthegreat

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PostSubject: Re: Kagura   Sat Mar 13, 2010 10:27 am

ShadowHunter wrote:
Ganonthegreat wrote:
You don't need to claim anything, but it helps.
Claiming something does something for you?
No, I mean it helps me update the JUS roster topic.


Anyway, the animations are pretty smooth, but there's one problem, the knockback. You need to seperate the flying and the landing. Put the flying under knockback and the land under "Landing from Knockback" or "Knockback to Dead".

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ShadowHunter

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PostSubject: Re: Kagura   Sat Mar 13, 2010 10:32 am

The Final Smash is choppy.

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Berserk Inferno wrote:
10 SH FOR MOD

PRIMAL MORON wrote:
you have more experience with move sets than most people i know, your ideas and animations will lead you to sucess!
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HyperSonic92

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PostSubject: Re: Kagura   Sat Mar 13, 2010 11:00 am

you only need one [img][/img] around the image's URL. It looks like you placed two around them

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<Na>Suliboy
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PostSubject: Re: Kagura   Sat Mar 13, 2010 11:09 am

Specials and final smash seem like tilts.

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TimeCrunch

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PostSubject: Re: Kagura   Sat Mar 13, 2010 12:14 pm

Your animating is OK, but I think its a bit shaky on some.
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Tengu Man

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PostSubject: Re: Kagura   Sat Mar 13, 2010 12:19 pm

Most agreed. Also, the get up is choppy
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Proton

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PostSubject: Re: Kagura   Sun Mar 14, 2010 11:33 am

The walk is shaky
and the preview sucks.
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TimeCrunch

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PostSubject: Re: Kagura   Sun Mar 14, 2010 11:40 am

Cuccio wrote:
The walk is shaky
and the preview sucks.

lawl I agree
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Be'knots Woundy Doom

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PostSubject: Re: Kagura   Sun Mar 14, 2010 10:30 pm

I will be trying to work on it on weekdays, but I probably won't be able to. So weekends is best.
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Ganonthegreat

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PostSubject: Re: Kagura   Mon Mar 15, 2010 2:49 am

The Up Smash needs to have her landing too.
The Up Special, Up Air & Down Air need to stay in place for the animations.

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Astruvis

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PostSubject: Re: Kagura   Sun Mar 21, 2010 7:56 pm

Since you added checkboxes, I voted yes and I voted no as well.
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Chick In A Box

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PostSubject: Re: Kagura   Sun Mar 21, 2010 7:58 pm

Astruvis wrote:
Since you added checkboxes, I voted yes and I voted no as well.
Wait.
You shouldn't be able to vote, only mods should.
Suuuuuuuliiiiiiiiiiiiii...

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Astruvis

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PostSubject: Re: Kagura   Sun Mar 21, 2010 7:59 pm

Mari Futanari wrote:
Astruvis wrote:
Since you added checkboxes, I voted yes and I voted no as well.
Wait.
You shouldn't be able to vote, only mods should.
Suuuuuuuliiiiiiiiiiiiii...
Lawl you just found out? Anyone can vote on any poll in here. <.<
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Be'knots Woundy Doom

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PostSubject: Re: Kagura   Sun Apr 04, 2010 10:32 pm

Update!
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Be'knots Woundy Doom

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PostSubject: Re: Kagura   Fri Apr 30, 2010 7:20 pm

Added Pummel and Final Smash.
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Marioyoshi (EH)

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PostSubject: Re: Kagura   Fri Apr 30, 2010 7:43 pm

In JUS, for Kaguras down special, shes suppose to grab an opponent, spins them around and throw em. It doesn't work like Mario tornado
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Be'knots Woundy Doom

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PostSubject: Re: Kagura   Fri Apr 30, 2010 8:05 pm

I know that. She just spins in this though.
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Marioyoshi (EH)

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PostSubject: Re: Kagura   Fri Apr 30, 2010 8:18 pm

Well tahts odd.... she wont do that in Gintama dude...
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Kirbysmith [DJ]

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PostSubject: Re: Kagura   Fri Apr 30, 2010 9:48 pm

The handle in the walk looks weird, the jumps should have actual movement in them, the land is not smooth, the knockback should look more like Ichigo's, and the knockback to dead looks weird; can't put my finger on it.

BTW, check your PMs.
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Marioyoshi (EH)

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PostSubject: Re: Kagura   Sat May 01, 2010 9:07 am

Also, the animation in lose is cut.
It sould have the letters


↑That part is cut
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Proton

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PostSubject: Re: Kagura   Sat May 01, 2010 2:15 pm

Change the preview.
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