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 Dorothy (MAR)

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<Na>Suliboy
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PostSubject: Dorothy (MAR)   Tue Aug 11, 2009 3:53 pm

It's Dorothy! The rose-haired witch, princess of Kaldea and younger sister of the Chess Piece Queen, Diana! She's a master at using ARM, and has a vast collection of all types of ARM. She's also a rare-ARM hunter, who searches for powerful ARM (such as Babbo) in order to defeat her older sister and take revenge for the attack on Kaldea. She has a crush on Ginta (who's younger than her) and follows him to the ends of MAR-heaven. One of the strongest members of Team MAR, she's a force to be reckoned with.

Progress: Just started! 8%
Working on: Sheet // dead / getup


Motions

1.[F]Idle
2.[F]Walk
3.[F]Run/Dash
4.[F]Jump
5.[F]Fall
6.[F]Land
7.[F]Damage
8.[F]Knockback
9.[F]Dead
10.[F]Get up
11.[F]Hang
12.[F]Recover from Hang
13.[F]Crouch
14.[F]Guard
15.[F]Taunt
16.[F]Win
17.[F]Lose
18.[F]Entrance

Smashes

19.[]Neutral
20.[]Combo
21.[]Up Smash
22.[]Side Smash
23.[]Down Smash
24.[]Dash Attack

Specials

25.[]Neutral Special - Guardian ARM
Description: Dorothy summons whichever Guardian ARM is assigned.
26.[]Side Special - Broom of Zephiros Vr 2
Description: Fires a projectile of Wind
27.[]Up Special - Broom of Zephiros Vr 1
Description: Allows Dorothy to freely fly around the stage
28.[]Down Special - Dimensional Zipper
Part 1

Part 2

Description: Dorothy switches Guardian ARM, allowing a different Neutral special guardian to be used.
She pulls it directly out of the ARM "Dimensional Zipper", which is an alternate storage reality.
The cycle for Guardian ARM is:
Ring Armor > Crazy Quilt > Scarecrow > Flying Leo > Stone Golem
after Stone Golem, it cycles back to Ring Armor


Aerials

29.[]Neutral Aerial
30.[]Up Aerial
31.[]Forward Aerial
32.[]Back Aerial
33.[]Down Aerial




Grabs

34.[]Grab
35.[]Pummel
36.[]Up Throw
37.[]Down Throw
38.[]Forward Throw
39.[]Back Throw

Other

40.[]Stock
41.[]Roll
42.[]Kirby Attack
43.[F]Stunned
44.[]Series Icon
45.[]Selection
46.[]Preview
47.[]Trophies
48.[]Revival Platform
49.[]Damage Meter
50.[]Final Smash - Summon Raindog / Toto

Tilts

51.[]Up Tilt
52.[F]Side Tilt
53.[]Down Tilt

Sounds

54.[]Main Theme
55.[]Attacks and Sound Effects
56.[]Win Theme
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Dmon

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PostSubject: Re: Dorothy (MAR)   Tue Aug 11, 2009 4:18 pm

Win should have a loop~
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<Na>Suliboy
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PostSubject: Re: Dorothy (MAR)   Tue Aug 11, 2009 4:20 pm

Yeah... I'll add that.
Gonna finish Bel first.
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Frost
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PostSubject: Re: Dorothy (MAR)   Tue Aug 11, 2009 4:22 pm

Y'know........we should put the outline for expansions in a stickied topic.
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<Na>Suliboy
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PostSubject: Re: Dorothy (MAR)   Tue Aug 11, 2009 4:48 pm

like, the checklist? I'll get it.
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ShadowKirby

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PostSubject: Re: Dorothy (MAR)   Tue Aug 11, 2009 4:52 pm

Well, I'd say that the Guard needs a frame or two of her casting.
Though, it looks good.
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Torndragon



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PostSubject: Re: Dorothy (MAR)   Wed Aug 12, 2009 4:21 am

Is it at all a problem that in the idle and a few others her 'broom' goes
behold her feet so would be 'underground'?

:/ I can't imagine someone walking at her pace in the walk animation.
It would look a bit like she was in glued down or something. Any chance
of you having a real walk for it? ^_^"

Quite a lot of things need loops I believe, but I'm sure you were getting
around to that <:3

Lol bouncy arms in the taunt

Is it just me, or does it seem that the Entrance.. might not fit onto the
screen? I don't know about the details of the game, but it seems to me
that if she spawned on the far left of an arena, she would be off screen
for the portal?
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PostSubject: Re: Dorothy (MAR)   Wed Aug 12, 2009 11:08 am

The taunt makes laugh, she's very man-ish in it.
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Kiki



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PostSubject: Re: Dorothy (MAR)   Wed Aug 12, 2009 12:10 pm

Dorothy!

The ending part of the dimensional zipper of the entrance is a tad bit shaky as opposed to the opening of it.
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Torndragon



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PostSubject: Re: Dorothy (MAR)   Wed Aug 12, 2009 12:30 pm

Kiki wrote:
Dorothy!

The ending part of the dimensional zipper of the entrance is a tad bit shaky as opposed to the opening of it.

I agree.

Isn't there some way to get motion automatically rather than
doing it frame by frame on fire works? I forget what its called.
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PostSubject: Re: Dorothy (MAR)   Wed Aug 12, 2009 12:56 pm

Oh, wow, I just noticed that. It does shake as she's coming through.
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PostSubject: Re: Dorothy (MAR)   Wed Aug 12, 2009 1:39 pm

@Torn, its a motion tween, but it's really not useful for sprites, only large images.
@Kiki, I noticed that too, prolly accidenly moved the zipper when its layer was selected. Its why I hate having so many layers <.<
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PostSubject: Re: Dorothy (MAR)   Wed Aug 12, 2009 8:19 pm

Er, here's a couple references for the taunt since its a bit...odd in sprite form.


[img][/img]
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Cellular

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PostSubject: Re: Dorothy (MAR)   Sun Oct 04, 2015 7:46 pm

quality for ssf2 really went down the shitter
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