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 Larxene - Savage Nymph

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Lili



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Join date: 2009-08-11
Age: 19
Location: Youkai Mountain

PostSubject: Larxene - Savage Nymph   Fri Feb 05, 2010 8:16 pm

I should really try getting more of a life, but like hell am I letting so much of my work go to waste on this...

Its Larxene from the other three times I posted her in the past, woo~ So yeah, theres a different checklist from when I first uploaded her so I'll be adding some things and changing her old poses. I'll probably reupload all my expansions again sometime...

In acception because shes a little out dated and lots of her animations (recover from hang to name one off the top of my head)
need revamping
Motions...

1.[F]Idle
2.[F]Walk
3.[F]Run/Dash
4.[F]Jump
5.[F]Double Jump
6.[F]Fall
7.[F]Land
8.[F]Damage
9.[F]Knockback
10.[F]Dead
11.[F]Get up
12.[F]Hang
13.[F]Recover from Hang
14.[F]Roll
15.[F]Crouch
16.[F]Guard
17.[F]Taunt
18.[F]Win Loop
19.[F]Lose Loop
20.[F]Entrance
21.[F]Item Swinging
22.[F]Item Throwing

Smashes

23.[F]Neutral
24.[F]Combo
25.[F]Up Smash
26.[F]Side Smash
27.[F]Down Smash
28.[F]Dash Attack She attacks people whilst shes invisible. Larxene goes through people as opposed to knocking them away when she damages them, similar to Fox's Side+B.

Tilts

29.[F]Up Tilt
30.[F]Side Tilt
31.[F]Down Tilt

Specials

32.[F]Neutral Special Projectile: Projectile Hit:
Larxene throws a barrage of throwing knives in alternating heights. The move cannot be used again for one second to represent Larxene retrieving more knives. Seeing as many knives are thrown at once, they do a minimal of 1-3% damage each.
Example of the ways the knives are thrown, the knives will move much faster than this, though I slowed the knives down to represent the heights they are thrown. Larxene also doesn't run to the right after the move, it just shows Larxene is free to move after using the knives.


33.[F]Side Special Moving: Attack:
Larxene duplicates herself and flies forward whilst her other self fades away. As long as B is held, Larxene will move forward without falling(up to a set distance). Whilst moving like this, Larxene can pass through opponents and projectiles. when B is released, Larxene spins and attacks with her knives. B can be released at different times so the distance Larxene travels can be adjusted to longer distances for a recovery, or shorter distances to attack nearby enemies.

34.[]Up Special Starting the attack: Ascending: Attacking: Projectile:
Larxene rises quickly up from her location to match her speed. She rises about the same height as the lightning bolt and fires out a stream of three bolts striking one after another in front of her in a wave. After she has completed the 'Attacking' part of the special, she may fall and move normally.

35.[F]Down Special
Larxene sends her clones out around her which barge into anyone who gets near them. The clones don't do any damage when they are stationary and are moving slowly, but do much more damage the faster they move and the closer they are to the centre where Larxene reappears. Damage is dealt as the clones rush out, and as they return to Larxene. This move acts as a sort of tactical evasion, being able to avoid projectiles or other attacks aimed at Larxene as she dissappears and her clones appear.

Aerials

36.[F]Neutral Aerial Damage is dealt both sides of Larxene and her arms attacking downwards are a meteor smash.
37.[F]Up Aerial
38.[F]Forward Aerial
39.[F]Back Aerial
40.[F]Down Aerial Hits multiple times as Larxene falls.

Grabs

41.[F]Grab
42.[F]Pummel
43.[F]Up Throw
44.[F]Down Throw
45.[F]Forward Throw
46.[F]Back Throw

Other

47.[F]Stock
48.[F]Series Icon
49.[F]Selection
50.[F]Preview
51.[F]Trophies
-Classic
-Adventure
-All-Star
-Final Smash
52.[F]Kirby Attack Projectile: Projectile Hit:
53.[F]Revival Platform
54.[F]Damage Meter
55.[F]Final Smash Start:
Ok, heres what happens: Part 1
Larxene phases out. Clones start appearing all over the stage and rush forward at speed (Like her forward special) in a straight line. After a decent distance traveled, the clone will disappear. If the clone hits a person, it will disappear and deal damage in doing so, however damage dealt is low due to the large number and speed of the clones. Around thirty or so appear and travel forward in quick sucession.
Clone Appear - Clone Moving - Clone Disappear/Hit -
After the thirty clones have disappeared or hit a person, Larxene appears back in her original position through this animation.

Damage is dealt as the clones rise up. High damage is dealt through the lightning. The rows of clones deal light damage and push people away. Light damage is dealt as Larxene lowers her hands and the lightning buzzes about them.


Sounds

56.[F]Main Theme http://www.mediafire.com/download.php?mmzqwyonkdd
57.[F]Attacks and Sound Effects http://www.mediafire.com/download.php?wmzyfjeyyeo
58.[F]Win Theme http://www.mediafire.com/download.php?n4gmgvommcq


Last edited by Lili on Fri Feb 05, 2010 8:50 pm; edited 1 time in total
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Copy'n'Paste



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PostSubject: Re: Larxene - Savage Nymph   Fri Feb 05, 2010 8:22 pm

Finally SOME quality animations.
And yes, the others were right, you did manage to make Larxene non-isometric enough for SSF2. I'll look over the animations and come to critique ASAP.
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Lili



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PostSubject: Re: Larxene - Savage Nymph   Fri Feb 05, 2010 8:24 pm

Some are still pretty iso-y however, and some are jittery and don't flow well, so I have quite a few changes to make, though critique is always welcome on top of that. ^^

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Ganonthegreat



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PostSubject: Re: Larxene - Savage Nymph   Fri Feb 05, 2010 8:30 pm

Insta-Yes

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AEM



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PostSubject: Re: Larxene - Savage Nymph   Fri Feb 05, 2010 8:39 pm

Hey Lili!
Nice to see you again.
Great work on the animations.

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Copy'n'Paste



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PostSubject: Re: Larxene - Savage Nymph   Fri Feb 05, 2010 8:43 pm

Okay, critique;
Walk; The animation is wrong. In a walking animation, the head is supposed to bob up and down with the body. Think ~ like movements and you'll get the idea. The arms would also be very hard to keep in such a cement-stuck position when walking.
Jump; It would be better if you had a pushing-off animation, but that's just finicking around.
Double Jump and Fall; should be different animations than First jump. Fall animation should feel as if the character is actually falling.
Damage; Larxene looks too much like a ragdoll.
Get up; Epileptic Larxene ftw.
Taunt; Larxene under shower pic ftfw. Really, it looks like she's scrubbing an armpit there.
Win; Motion blurs and effects look bad. As in, really bad.
Entrance; It would be better if the black hole appeared a little more subtly. And Larxene a little less chunky-moving.
Item Swinging; Waitwut spastastic
Combo; Claws seem to disappear at the end of the combo.
Up Smash; Larxene must be damn straight to be able to keep her back as steady as that.
Side Tilt; Larxene gets cut in half and is ultra stiff.
Neutral aerial; STIFF.
Forward Aerial; STIFF.
Final-Smash-Larxene-Recovery; You should divide the animation into several parts, as in do not put everything into one animation, but code it so that it looks just like in the animation with the use of multiple parts of animation. This will help both yourself and the others, and they won't have to complain about Larxene's FS quality since you can put the blame on the SSF2 engine.
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Lili



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PostSubject: Re: Larxene - Savage Nymph   Fri Feb 05, 2010 8:47 pm

Oh my bad, I have an actual fall animation, just got the urls mixed up, I'll change that. Other than that, I'll take some of your critique into consideration, I'm keeping Larxene's arm scrubbing! >:3

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Tengu Man



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PostSubject: Re: Larxene - Savage Nymph   Fri Feb 05, 2010 9:05 pm

Down Special is waaaaaaaaay to overpowerd
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Lili



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PostSubject: Re: Larxene - Savage Nymph   Fri Feb 05, 2010 9:07 pm

I don't really see it as too different from Metaknight's Down+B, only the damage isn't optional and you don't move.

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PostSubject: Re: Larxene - Savage Nymph   Fri Feb 05, 2010 9:53 pm

Forward Air still gives me nightmares.
Forward Throw is weird.

The stuff that CnP said, but all-in-all good.

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darksoul



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PostSubject: Re: Larxene - Savage Nymph   Sat Feb 06, 2010 12:38 am

The animations are really smooth I like it.
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shadowoftheolden



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PostSubject: Re: Larxene - Savage Nymph   Sat Feb 06, 2010 2:09 am

Nice to see you again Lilli :3

my Axel is going a bit....dodgy do you have any tips on making it less isometric

(BTW awsome expansion keep it up)
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R2rAronzo



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PostSubject: Re: Larxene - Savage Nymph   Sat Feb 06, 2010 2:39 am

I love this.
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Deuxoshu



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PostSubject: Re: Larxene - Savage Nymph   Sat Feb 06, 2010 3:24 am

Lili lives.

Omai.

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shadowoftheolden



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PostSubject: Re: Larxene - Savage Nymph   Sat Feb 06, 2010 4:22 am

aknow thats wat i thought Very Happy
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