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 Zilch showcase of spriting and expansion

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zilch

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PostSubject: Zilch showcase of spriting and expansion   Fri Jan 15, 2010 3:54 pm

EXPANSIONS:
name/series/sprites made by/game appeareances/progress
Arthur/astral justice(my own series)/me/no game yet/not much

here's my character Arthur, he's a versatile fighter since he's able to fight in short ald long ranges, he has a high jump lenght and average recovery, his attacks does good damage but low knockback, his strategies relies on the using of his short and long range attacks
need help to decide which suit i should sprite for the expansion

Carl/the X series and astral justice/my cousin carl/no game yet/some

carl, a custom made character by my cousin using sprites of mine as base, really not the most smooth animations but a great brawler
he's a hunter who uses the bow with great skill, he also controls water and it's derivates, his long range abilities will bring you to the edge in a short time
well, this is the most progressed expansion but not the best animated one, so any critiques would appreciate to be nicely

Ike/fire emblem series/i/path of radiance, radiant dawn,SSB Brawl/just confirmed

you like it, you'll have it, the mercenary comes to SSF2 to brawl even more
not much difference from Brawl's ike >_>

Black knight/fire emblem series/zilch/path of radiance,radiant dawn/requested so far

there he is, it's burger ki... ahem black knight, he's yet agan not dead ready to prove his sword as the most worthy, beware your Ikes
he's gona be a very stiff character, he wont be able to crouch nor jump high but his damage resistance and high knockback makes him a tank, he's fast at the time of dealing attacks but his movement speed is not his speciality, also if he falls he might not be able to return to land, in resume a hard character

Mia/fire emblem series/myself/path of radiance, radiant dawn/not much

she traveled an entire continent to find some brawlers, and she found the brawl, beware of the lady of blades
a fast and deadly character, but very unstable, she can make knockbacks as often as she recieves them, her jump and running abilities are considerably high and has a lot of counters but only works depending on the attacks, much as like marth.

expansions i would make:
hector/casttlevania curse of darkness
isaac/castlevania curse of darkness
leon belmont/castlevania lament of innocence
peppy hare/starfox series
seto kaiba/yu-gi-oh deries

expansions requests
you tell me!.


ANIMATION/SPRITING FUNCASE:here you will see my watchworth works
an animation containing my characters and some random characters i sprited for fun or whatever

here's the play screen of my game(not done by the way)

some pics i made of how my game(which i have'nt made yet) looks






an animation containing a desert scene with dunes, and a wide map

PREPARE YOURSELVES FOR THE STRETCHING!!
THE LIST OF ALL MY CHARACTERS, INCLUDES MOST OF CLASSES AND CHARACTERS

and the classes and their brief descriptions.
swordsmans(blader): a high rate swordfighter that can brandish any kind of blade regardless its size or weight, this class relies both on strenght and skill, its weaknesses may be dodges with not much speed and low defend capabilities
Dreadedges(bladers):stealth swordfighters that relies on agility as main source, they fight with a silent grace and are most feared among warriors
Royalblades(bladers/fencers):a legend among swordplay, these long forgotten warriors were feared by anyone due to their skill to avoid and block attacks, they can break any steel with their weapons and has virtually no weakness among human capabilities, few can learn this style
musketers(fencers):royal knights who holds swords to protect their beliefs, they are very agile and quick but their strength is their flaw, their attacks has a high rate sucess but deals low damage
commanders(knight):high rank warriors whose loyalty is solid as their armor, experts on melee fighting with spear, they are all-around fighters with balanced status and average high defence
sentries(knights/fencers):masters of breaking trough, these hard coated warriors posseses the highest defense value on battlefields, they are fairly slow of course, has enormous power with a big shield
verdugos(warriors):deadliest soldiers whose attacks with axe can shred mountains, they're as well skilled in crafting, they have the highest strenght value but lowest agiliy on each attack
barbarians(warriors/fighters):furious warriors who brandishes only the heaviest, their attacks are strong and are fast but having low protection makes them vulnerable as well
hunters(bowmens):long distance fighters with master aiming, they are very helful on battlefields but they lack of melee abilities so they attack from high-far places
freeshooters(bowmens):astonishing bowmens with enough strenght to deal short range combat woth a bow, amazing instincts and a fine aim, very versatile
assasins(bandits):stealthmost fighters with killer instinct, hey hold no mercy nor hesitation. they can kill easily any slow warrior
spies(bandits):a spy knows more that he says, these spies to more that they show, they gather information at any cost and are self-dependant, they can fight very well and are most untouchable
champions(fighters): brawlers who breathes battlefields, they are well prepared fighters with training on any weapon and circumstance
hex-casters(wizard):magical warriors that as well as attacking with spells they also can fortify and weaken other warriors, their skill is innate so few mages can really possess this ability
necromancers(wizard):witch folk whose magic can return the dead to new life, they canalize their energy to materialize the souls they catch, they were once hunted by religious reasons
wiseman(wizard):true masters of magic, their spells are fortified by astral forces. they are natural geniuses clown
Dukes(any first class):few of the noble people with innate skill on fight and tactics, those warriors are very powerful and can wield any kind of weapon, not many reach this level but those who achieve it bbecomes superrb fighters.
masters(hero class)ultimate fighters with skill on the sword, their attacks varies from other swordplays, they also harness massive charges of astral energy, they are probably the strongest class due to their high yet balanced stats

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you can save the world
you can defeat the bad guy
you can get away with the girl
you can get all the reputation
but if there's something few can do is
CARD GAMES ON MOTORCYCLES!!!.


Last edited by zilch on Sun Feb 21, 2010 4:24 pm; edited 2 times in total
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zilch

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PostSubject: Re: Zilch showcase of spriting and expansion   Fri Feb 05, 2010 3:36 pm

well, this is actually not just for watch, comments make the world go round
any opinions, suggestions, requests, likes, no likes, anything

needs suggestions for expansions

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PostSubject: Re: Zilch showcase of spriting and expansion   Fri Feb 05, 2010 3:47 pm

Your Ike and Mia are sexy.

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PostSubject: Re: Zilch showcase of spriting and expansion   Fri Feb 05, 2010 3:52 pm

ShadowKirby wrote:
Your Ike and Mia are sexy.
i just reedited his ragnell to make it look more heavy, and i overdid mia's original base and pallette
glad you liked it
i better get to work them

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PostSubject: Re: Zilch showcase of spriting and expansion   Fri Feb 05, 2010 4:41 pm

I hereby declare Chode to be a funny name. Sprites look really good, but I'd expect no less from you.
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PostSubject: Re: Zilch showcase of spriting and expansion   Fri Feb 05, 2010 6:17 pm

Some things are iffy with the sprites, but hey it's a very minor problem. The sprites are pretty good, but the animations do have their stiff parts.
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<Na>Suliboy
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PostSubject: Re: Zilch showcase of spriting and expansion   Fri Feb 05, 2010 6:19 pm

Wow. Awesome.
Mia expansion. Do it now.

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PostSubject: Re: Zilch showcase of spriting and expansion   Fri Feb 05, 2010 7:13 pm

Yes. Mia. Now.

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PostSubject: Re: Zilch showcase of spriting and expansion   Sat Feb 06, 2010 5:07 am

The ike is epic. The BK seems a bit small and wimpy.

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PostSubject: Re: Zilch showcase of spriting and expansion   Sat Feb 06, 2010 5:39 pm

Black Knight. YUS.
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PostSubject: Re: Zilch showcase of spriting and expansion   Sat Feb 06, 2010 6:11 pm

Awesome stuff. Can't wait for some gameplay footage of your game

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EXPANSIONS (tags made by me and ShadowHunter):
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zilch

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PostSubject: Re: Zilch showcase of spriting and expansion   Mon Feb 08, 2010 4:16 pm

<Na>Suliboy wrote:
Mia expansion. Do it now.
want so badly
ShadowKirby wrote:
Yes. Mia. Now.
you really do
Chuck Norris wrote:
thumbs up.
expansion in progress


Knightmare wrote:
I hereby declare Chode to be a funny name.
was the first name i got in mind, got the name from Tripping the Rift; series i LMAO of.

well continuing with the expansion projects i'll be doing some good work, so get expecting updates.

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PostSubject: Re: Zilch showcase of spriting and expansion   Fri Feb 19, 2010 9:12 pm

Oh my good god so many sprites and characters, how do you do all this?!
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PostSubject: Re: Zilch showcase of spriting and expansion   Sun Feb 21, 2010 3:52 pm

updates come in:
base sprites for expressions, will be used most oftenly on my animations

some edits on swordmaster Lloyd from FE7, a swift, peerless attack
another preview of my ficticial game featuring a special character, this pic contains photoshop effects.
the alondite, now in 3D
mia's combo attack, just posted
a representation of you in drugs a star blasting, done just with paint and lack of enthusiasm.
my fist banner for my first non-fan made expansion, there will be one for each one.
arthur's combo with special motion effects
a special aimation of arthur performing a long air combo, it wont be used at all in the expansion though
new Black knight, taller and more massed, also added his armor scars from past fights with Ike
my facebook profile image, needed to post it. don't ask why

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PostSubject: Re: Zilch showcase of spriting and expansion   Sun Feb 21, 2010 4:00 pm

Nice stuff you got here.

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PostSubject: Re: Zilch showcase of spriting and expansion   Thu Mar 04, 2010 4:01 pm

here's some progress


how's it

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PostSubject: Re: Zilch showcase of spriting and expansion   Thu Mar 04, 2010 4:29 pm

Well, the grammar is questionable, but otherwise I like it.

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PostSubject: Re: Zilch showcase of spriting and expansion   Mon Mar 15, 2010 7:12 pm

after some minutes of editing and a lot of lotto-programs-using i made this

as you see, on the left side there's a corner for expansions, you can click the arrows to see all other expansions you've loaded, this mechanism is in part not my idea, some other people inspired me, well, i can make one of your characters if you want.
though i better be working on sizes...

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PostSubject: Re: Zilch showcase of spriting and expansion   Tue Mar 16, 2010 12:23 pm

Pure Epic, its amazing how you made all these sprites, my favorite is Ike.(Sexy) The body's on the sprites are OK. Some look misplaced the body movement and the stance look funny. Maybe its just me, overall I like it.

Edit: You should be on the expansion team, the fact that you make all these sprites. Also you still have time to make your game.
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PostSubject: Re: Zilch showcase of spriting and expansion   Tue Mar 16, 2010 4:58 pm

Wait, so you are programming expansions now?
If so, Fucking sweet.
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PostSubject: Re: Zilch showcase of spriting and expansion   Tue Mar 16, 2010 5:11 pm

Well, that's a GREAT idea!
Your Deoxys Sprite is amazing. I think it's awesome. I demand a Sheet, if ok with you.

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PostSubject: Re: Zilch showcase of spriting and expansion   Tue Mar 16, 2010 5:27 pm

...
He's not programming expansions, because the devs haven't even gotten to programming expansions.
What TC prolly meant is EAT. That, or, that he thinks only certain people can make expansions and do all the work for him.

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PostSubject: Re: Zilch showcase of spriting and expansion   Tue Mar 16, 2010 10:36 pm

<Na>Suliboy wrote:
...
He's not programming expansions, because the devs haven't even gotten to programming expansions.
What TC prolly meant is EAT. That, or, that he thinks only certain people can make expansions and do all the work for him.
I knew that.....
That's actually a good idea to place the expansions.

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PostSubject: Re: Zilch showcase of spriting and expansion   Wed Mar 17, 2010 6:07 pm

Wow, Ike is OBV a win nice.
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PostSubject: Re: Zilch showcase of spriting and expansion   Wed Mar 24, 2010 6:03 pm

yet another animation worth of a post

how's it?

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